by Fugli |
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1. The Munchkin
"Having slain the hordes of Azoth single-handedly, without even
unsheathing the Sword of Universal Destruction, your half grey
elven/half gold dragon 50th level paladin/MU/Cleric/Monk/Bard gazes
down upon the pitiful Cthulhu who grovels at his feet..."
2. Monty Haul (variation on the
Munchkin, but characters tend to be lower level)
"You are each granted one wish." "I wish to have the hand and eye of
Vecna." "I wish to have the flask of Teurny the Merciless." "I wish
to have..." "Poof, they appear in front of you. Now what do you
do?"
3. Killer
"As you pull aside the tapestry, a green slime jumps upon you from
behind it, killing you... nope, no 'to hit' or saving throw allowed,
it says so right here."
4. The Troublemaker
singles out one player and continually hands him/her notes which read
"Don't let anyone know there is nothing on this note."
5. The Cheater
"I don't care if you hit on an 18 LAST time, THIS time you missed,
and I don't want to hear another thing about it."
6. Mr.
Don't-question-me
"A blue bolt from heaven strikes Harold the Whiner, reducing him to
one hit point. Anybody else got a problem with this campaign?"
7. The Novice
"You rolled a 2 on your 'to hit' roll. Did you want high or low?"
8. Verbose
"The door is solid oak, bound with 4 iron bands of roughly equal
width, spaced equidistant along its width, and the wood is polished
smooth, stained a dark brown, except for a small patch near the
bottom which is blacker, and hinges are not visible from this side,
but you notice the exquisite design of the lock, the faceplate of
which is a starburst design, edged in gold or maybe polished copper
or brass, its kind of hard to tell with the torchlight, but the
knocker is definitely cast iron and you see...(sounds of snoring from
party members)"
9. those With a poker
face
"The slave you rescued courteously accepts your offer to accompany
you and thanks you for your trust in her..."
10. those Without a poker
face
"The slave you rescued, hee hee, courteously accepts your offer,
snort, to accompany you and thanks you for your trust in her, hah,
hah, ..., boy are you gonna get it now... giggle"
11. timid
"The orc hits your for 4 points of damage, if that's OK with you,
Steve. Really, you've got 17 hit points left and he has only 2, so
you'll be okay, OK?"
12. DePalma school of blood and
gore
"Your magic drill cleaves the demon's skull in twain and it literally
explodes, spattering everyone with blood and brains. An unsightly
green liquor drips from your face as you watch the smoldering corpse
churn before you like a baby in a blender and finally settle into a
puddle of vomit and excrement..."
13. Gibson school of writing
graduate
"The view in the crystal ball was the colour of television, tuned to
a dead channel."
14. Vengeful
"You won't go out with me Saturday? Okay, all of the were-rats attack
Christine."
15. AD&D'er
"The 100 peasants beat at your fighter ineffectually with their
sticks and pitchforks until you have slain them all. A heroic effort
on your part."
16. anti-AD&D'er
"The 100 peasants overbear your fighter with their great numbers and,
unable to move under the weight of their hordes, you squirm
helplessly as they pry open your field plate and skewer you like a
lobster. You die an ignoble death."
17. the Stickler for
detail
"Taking into account atmospheric conditions, the acceleration due to
gravity, the low drag coefficient of your greased plate mail, your
high dexterity, the gold in your backpack, your associated credit
rating, the eggs you had for breakfast, ... and the average number of
chickens who would remain inside the coup on a warm day, you have to
roll 13 or better to survive the fall..."
18. No originality
"Its a quest, see, you're trying to take this ring to Mordor, to drop
it into a volcano to destroy it. No, no, honest I thought of this
campaign myself..."
19. Leading and
Overbearing
"You pump the bartender for information and he tells you about a red
dragon's lair to the west." "Too risky, we go to hear rumours
somewhere else." "A man offers to hire you to clean out a red
dragon's lair for him." "We say no thank you and leave for the next
village." "On the way to the village you stumble onto a red dragon's
lair..."
20. the Dungeon Builder
"The first door in the hallway opens onto a 20 x 20' room containing
a griffon. The next room contains a party of orcs. The next contains
a gelatinous cube. The next contains a couple giants..." - Mark
Isaak
21.
The Schmuck
"Oh. Can someone really do that? Okay, I'll let you have a 50%
chance. Oh. Okay, 75% then."
22. The Executioner
"A hidden blade slides down the doorway, mincing the two fighters and
the cleric. The thief gets nine crossbow bolts in his back, and the
magic user is hit by an intense beam of light, burning a hole through
his head."
23. The Ghoul
"That's the 17th character you rolled tonight?
Mouahahahahahahahahahah!"
24. The Absolute
Monarch
"The huge Red dragon CAN fit through the little hole, 'cause I SAID
SO!"
25. The Generous
Munchkin
"Okay, now that you've killed that Kobold, you open the treasure
chests and fine 100,000 gold pieces, 50,000 platinum pieces, and two
hundred gems worth a billion gold each. Oh, and a +20 Vorpal Sword.
And before I forget, a Rod of Seven Parts too."
26. The Killer Munchkin
"You guys are dead."
27. The Whining
Munchkin
"But, but, you guys CAN'T do that! It's my only dungeon!
Waaaaaaaaaaaaaaaaaail!"
28. The Die Modifier
"Yeah, yeah, so you rolled a 20. You missed. Secret modifiers you
know."
29. The Unimaginative
Type
"You walk into the bar and see thirty mercenaries all wearing scale
mail and carrying longswords. They all sit at separate tables."
30. The Design Zealot
"I just need another 15 minutes. I only have 3 more levels to
populate."
31. The
storyteller/scripter
He has the plot for the adventure all figured out, and you're going
to follow it come hell or high water.
32. The planner
He has everything for the adventure carefully planned and written out
ahead of time. All the NPCs stats and background details, who will
tell you what, and so forth.
33. The "Make it up as we go"
type
He comes in with a vague idea of what the PCs will run into today,
and fills in the details as he goes along.
34. The literal type
Player: "I wish Joe had more lives". GM:"Joe, you are now a
schizophrenic." and Player: "What is the air speed of a swallow?"
GM:"African or European?"
35. Sadistic
"Just then, eighty ancient huge red dragons descend on your party...
they all breath on you at once! What do you do NOW?"
35a. Sadist with Masochist
players
"Realising that you are adventurers the 80 ancient huge red dragons
kill themselves to prevent you from getting the experience for
them."
36. Graduate of the Bob Newhart
School of Dry Humour
"Okay, the sun goes nova and you are caught in the explosion.
Everybody takes (roll roll roll...) nine thousand seven hundred and
forty-eight points of fire damage from the plasma... save for half.
What'd you roll? Oh, too bad."
37. Nice
"Well Bill, I don't know how to tell you this, but your character's
dead. Just like that. I'm really sorry, but you know, these things
happen. 'Man hath but a short time to live, and that full of sorrow.'
Look man, I know you're hurting. If you want to talk about it, we can
take a break...
38. Monty Python-esque
"Oh no! The Mutated Potato Monster sprays the party with a stream of
Red-Hot Wolf Nipple Chips(TM)! Everybody takes zero damage, Save
Versus Heebie-Jeebies or Become Very Frightened And Explode!"
39. Forgetful
"Okay, you walk into the room. The orcs look up from their card game,
much surprised to see anybody at this hour, and grab their - Huh?
You've already been through here and killed the orcs? Shit. Okay,
let's try that again. You notice seven slaughtered orcs..."
40. Flowery
"Oho! Methinks that the Purple Mage has waxed sorely pissed at thy
attempt to engulf him in thy vomituous Stinking Cloud dweomer! By my
trow, he has, in his wroth, flung a Power Word, Kill at thee, with a
shout of 'Have at thee, vile knave!' What doest thou do now, brave
adventurer?"
41. The Chaos King
"Ok, the gnome got off his Confusion spell, everyone roll their
actions as the 4 leprechauns chase 3 rust monsters into the camp. By
the way: the two hobbits who you found tied to a tree earlier take
this moment to change into doppelgangers and attack the princess
you're supposed to be guarding. You see all this clearly because the
wagons in the caravan are burning from the arrows the orcs have fired
at them. Who's wearing armour, as you were all asleep?"
Further contributions were made by: James Heath, Kathryn L. Smith, Paul J. Zanca, Dave Cooke, J.D. Frazer and Charles K. Hughes (Ordania-DM).