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How
I learned to Role Play with Call of C'thulhu
by Thule
- Characters should perform inane and inappropriate actions in
hopes of getting a skill check. ("I'll try real hard to catch what
that kid's listening to on his earphones. Is that worth a Listen
check?")
- Constantly overeating on the grounds that an increased SIZE
means more hitpoints and a better damage bonus.
- Fail that research roll? Use interrogating skill on the
librarian instead.
- Argue that hard liquor should act like a healing potion for
Sanity points.
- Frustrated with the poor selection of guns at the local
sporting goods store? Try invoking the famous last words "Where's
the nearest Army base?".
- "Just look at that damage! Hmm... how far can you chuck a
Claymore? I mean, it's just like a big frisbee."
- "20 HP worth of armor?!? Man, I'll strap a sandbag to my chest
too!"
- GM: "So you RAM the creature with your Suburban, do you? Um...
who was riding shotgun?"
Player 1: "Uh, not me." "I'm not." "I'm pretty sure all four of us
were in the back seat."
Player 2: "Man, why'd I take Drive Auto..?"
- Trying to fire a gun with your eyes closed. "Hey, that thing
has to fail its Luck roll eventually, and I'm not looking at the
damn thing."
- Monster damage: "I don't have that many d6's!"
- Logically, the best way to take out a Great Old One is by
calling up an even GREATER Old One (the "summon 'em all and let
the Gods sort it out" approach.)
- And finally, have the entire adventure hinge on the most
useless skill known to man: Accounting.
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